For
each type of content, be sure to consider the following questions:
Content |
Leader / Co-leader
|
Participant
|
Animated GIF
|
Controls
when and how long content is active. |
No
control over how long content is active. Needs mic to use markup tools. |
Audio in media window
|
Controls
when and how long content is active. Has control only over his/her controls
(stop, play, rewind, …). |
No
control over how long content is active. Has complete control over personal
audio controls (stop, play, …). |
Audio in media player
|
Once
launched, cannot close participants’ audio player. Cannot control
participants’ interaction. * |
Once
launched, the participant has complete control over his/her interactions and
how long the content remains active. |
|
Video
in media window |
Same
as Audio in media window. |
Same
as Audio in media window. |
|
Video
in media player |
Same
as Audio in media player. * |
Same
as Audio in media player. |
|
URL
in media window |
Controls
when and how long content is active. Can only interact with his/her web
page. Cannot see or control
participants‘ interaction. |
No
control over how long content is active. Can interact with web page
independently. Can only see his/her web page. |
|
URL
in system browser |
Once
launched, cannot close participants’ system browser. Cannot control
participants’ interaction. Can only see participants’ web page though
AppShare (participant must host). * |
Once
content is launched, the participant has complete control over his/her
interactions and how long the content remains visible. Can only see his/her
content (unless AppShare used). |
|
Web
Safari / AppShare |
Controls
when and how long content is active. |
No
control over how long content is active. Needs mic to interact. |
|
HTML
in media window |
Same
as URL in media window |
Same
as URL in media window |
|
HTML
in system browser |
Same
as URL in system browser |
Same
as URL in system browser |
|
Flash |
Same
as URL in system browser. * |
Same
as URL in system browser. |
|
Shockwave |
Same
as Flash. * |
Same
as Flash. |
* Instruct participants to close browser/player when you are
ready to move to new content. Old content can continue to play when you move to
new item and compete for participants’ attention.